This is a submission for Mini Jam 103: Darkness.

Move with WAD / ←↑→ . The character moved with the arrow keys (a blacklight elemental?) emits light that is deadly to the character moved with WAD (a vampire with hair drills). The goal is to get both characters into the glowing door.

You can play this alone or with someone else on the same keyboard. All of the playtesting was done with a single player, so it's the primary intended way to play it. Online multiplayer would be cool, too, but it's not planned at the moment.

Sound effects from Zapsplat. You can see the detailed listing of the used sound effects at the project GitHub repository.

Main palette: https://lospec.com/palette-list/ink

Music by https://kogasatatara.itch.io/

⚠️ While developing it, I noticed that it crashed at seemingly random times. I did what I could to fix this, but it still happens sometimes. Sorry about that in advance! On the bright side, there isn't much progress to lose in the first place.

⚠️ Also, the web version seems not to save any settings or progress. At least the desktop version does.

This is a submission for Mini Jam 103: Darkness

StatusPrototype
PlatformsWindows, Linux, HTML5
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorMewore
GenrePlatformer, Puzzle
Tags2D, Godot, mini-jam, mini-jam-103, Short

Download

Download
burakku-x64.tar.gz 33 MB
Download
Burakku - x64.zip 25 MB
Download
burakku-web.zip (original - without sound fix) 12 MB

Install instructions

Unarchive the game directory and open the .exe or .x86_64 file.

Comments

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(+1)

Really cool puzzle platformer! Well-made puzzles with very original light mechanics. Fits the jam theme and limitation perfectly. I like that it’s a singleplayer and a multiplayer game at the same time!

(+1)

How u Do The 4th One

(1 edit)

I made a walkthrough:

(+1)

it is a good game except the difficulty spike in the 4th one

Nice game, good ideas, didn't go on too long, although the final level had a massive spike in difficulty.

Thanks for playing! Yeah... I wish I had saved some more time for level development. The reason for the awful difficulty spike is that the fourth level was actually planned to be the ~10th one. :D I wanted to add difficulty settings for this reason, too.